<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>نوشته های مهدی</title><link>https://virgool.ir/feed/@MahdiNicoo</link><description>ایده کد کن</description><language>fa</language><pubDate>2026-11-11 16:26:25</pubDate><image><url>https://files.virgool.ir/upload/users/893/avatar/xd4JtB.png</url><title>مهدی</title><link>https://virgool.ir/@MahdiNicoo</link></image><item><title>Blender To UE4</title><link>https://virgool.ir/@MahdiNicoo/blender-to-ue4-tczr9umdtkvb</link><description>First set units to centimetre or 0.01 in scene properties &amp; viewport overlays.Or on export time scale to 0.01.Remember that X is forwardset Transform Orientation to LocalApply all transforms for main meshExport fbxImport fbx by dragging to content browseraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa</description><category>مهدی</category><author>مهدی</author><pubDate>Mon, 07 Sep 2020 01:19:42 +0430</pubDate></item><item><title>UE4 Blank Project</title><link>https://virgool.ir/@MahdiNicoo/ue4-blank-project-grzdc2fvykxx</link><description>Add BP class: game mode base.In project settings &gt; Project &gt; Maps &amp; Modes: set default mode.In project settings &gt; Engine &gt; Input: enter inputs you needaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa</description><category>مهدی</category><author>مهدی</author><pubDate>Mon, 07 Sep 2020 01:19:01 +0430</pubDate></item><item><title>UE4 Car</title><link>https://virgool.ir/@MahdiNicoo/ue4-car-xswc1y9uqtoz</link><description>Create animation BP &gt; VehicleAnimInstance (select car skeleton too).Import fbx of car mesh. (Check Skeleton mesh)Open physics asset, select * and in body creation change vertex painting to &#34;single convex Hull&#34; and press Re-generate Bodies then simulate.Create two BP classes: VehicleWheel, one for &#34;front wheel&#34; other for &#34;back wheel&#34;. Open &#34;front wheel class&#34;, in Class Defaults &gt; Wheel enter exact Shape Radius and Shape WhidthDo the same for &#34;back wheel class&#34; + set wheels setup &gt; steer angle to 0.Create BP of class: wheeled vehicle.Open it and set the mesh.Add Component in mesh -&gt; &#34;Spring Arm&#34; -&gt; &#34;Camera&#34; and position it.In &#34;Event Graph&#34;:set Details &gt; Animation &gt; Anim ClassIn Details &gt; Vehicle Setup &gt; Wheel Setup, open all wheels and enter corresponding name and classname of each wheel.</description><category>مهدی</category><author>مهدی</author><pubDate>Mon, 07 Sep 2020 00:46:25 +0430</pubDate></item></channel></rss>